PvP & Ships

The weaponry your Crew possess will determine how effective you can engage an enemy in close-quarters combat. Players can board an enemy ship once their enemies health is low enough.

Players can raid/loot an opponent's land by sailing within firing range of the opponent's port and choosing to engage. After defeating the other player's land defenses, your player can loot.

Players can equip NFTs as crew members to give their ship combat and passive buffs. These buffs can make a ship faster, stealthier, or have greater health pools, for example. Bigger ships require more crewmembers to operate.

There are multiple ships that players can obtain in-game. Ships become progressively more expensive with better stats for combat.

Ships

Youโ€™re not required to hold a Pirate NFT to obtain your first ship but any of the subsequent ships will require a crew to operate, because of their size.

Ships will have a number of Crew slots where Pirate NFTs can be placed. Placing a Pirate NFT in a slot makes him part of your Crew granting specific buffs to your Ship depending on which NFTs you have selected as your Crew.

If the player wishes, additional ships and ship upgrades can be purchased from the Shipwright (an in-game NPC that will trade ship upgrades) at a cost of Dubloons.

Bigger ships can be purchased which allow for increased health and firepower, at the expense of speed usually.

Ship stockpile

Each ship will have a Hold where players can store items. There are specific items that a player will always need to keep in their Hold if they are to be effective in PVP or simply to travel with a crew:

Wood

Allows your crew to make repairs to your ship, refilling your HP gradually while out of combat.

Crew

The more crew you have, the faster your food store depletes. Once it has fallen below a certain level, debuffs will be added to your ship that drastically hinder PvP (Health Points, Speed etc.)

Gunpowder

You will need to keep sufficient stores of gunpowder on board so that your weapons can operate at full effectiveness.

Last updated